

In comparison, Diablo III’s story felt epic. They felt difficult, different and had mechanics that needed to be figured out so I didn’t get totally slaughtered. The only standout from the repetition was with the boss battles. It’s cool that you get to go up against the Chaos minions, but after a while, it felt like I was repeating the same levels and fighting the same enemies with slightly different skins. There are four acts in total and each one follows a very similar structure and story pattern, with each area thematically linked to a particular Chaos god. Thankfully, good ol’ Teclis, High Loremaster of Hoeth, turns up and saves your bacon before sending you off to investigate what actually went down. To make things worse, Witch Hunters turn up and with you looking like you’ve gone postal, proceed to arrest you. Once back home in Nuln, Magnus is attacked by Chaos forces, but as you rush to his rescue a sorceress turns up, kills everyone else and puts him in a strange stasis spell before disappearing into the wind. Set a few years after the horrible Chaos invasion of 2301, big lad Magnus leads an Imperial army to fight back against the Chaos and slays their champion. Instead of taking from Games Workshop’s recent Age of Sigmar retcon, Chaosbane draws from the 36 years of lore from the original Warhammer fantasy world and brings to life characters which will be immediately recognisable to long term fans. The main difference is the world it’s set in.
